
I have figured out the trick to move various things asynchronously, like fading in/out, camera tilt/pan and sprite/background animationsThe reason I made a GB color instead of a GB pocket despite Neko Can Dream being a b/w game is because my next project is a GB colour game.How pictographs are created:🫱(。 )( 。)🫲↓Ьâ˜â˜Ô€â†“boob
The Kingdom of Felismansyay~i managed to compose music for the game i’m developing!animation test
The Kingdom of Felismans
new icon!!!


animation test 2